using System.Collections;
using System.Collections.Generic;
using UnityEngine;

[CreateAssetMenu(menuName = "小洛/配置/键位配置")]
public class 键位配置 : ScriptableObject
{
    public List<键位> 键位设置 = new List<键位>();

    [ContextMenu("加载")]
    public void 加载()
    {

    }
    [ContextMenu("保存")]
    public void 保存()
    {

    }
}
